TARGET RENEGADE
---------------

Converted by Urusergi


Controls
--------
J1 d-pad = Move Player 1 (J1LEFT = Music on/off in main menu)
J1B1 = Player 1 fire
J2 d-pad = Move Player 2
J2B1 = Player 2 fire
Pause button = Pause game


Modifications for the GX4000 version
------------------------------------
    - Two versions: Original title screen and alternate one based on the C64 version,
    - all controls set by default on joypads for each player,
    - key definition option removed from main menu,
    - start game using joypad 1 for 1 or 2 players,
    - "1" and "2" automatically input in the hiscore table entry for each player and fire button to skip it,
    - pokes = Infinite lives and time, invulnerability.


Notes
-----
About the main screen tune, maybe some players noticed that it reboots each time the screen swaps between menu options and the hiscore table. We firstly tried to avoid the problem stopping the swap and using a button to display the hiscore table. Sadly, we soon discovered that the tune channels are gradually desynchronize, resulting in a real cacophony, especially when the music starts again automatically. Faced with the difficulty and the time that would have been necessary to correct the real problem, we ultimately decided to keep the game as it was. After all, it doesn't impact the game itself and if that's the solution the coder came up with at the time to quickly hide this issue, it was pretty clever.

Concerning the known problem of the score counter that seems to reset when you reach 999900, know that in reality it's not a mistake, the actual counter is four digits long. What happens is that they added two zeros to the right. And sadly, we didn't have enough memory to correct this issue too (for example freezing the counter reaching the maximum score, 9999).

Well, so consider we deliver you a version of the game fully playable on GX4000, but not correcting some known issues, just as it was the case at the launch of the game in 1988 ;-)
